West Coast Alliance Forum
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Dungeons and Dragons

Go down

Dungeons and Dragons Empty Dungeons and Dragons

Post  Admin Wed May 19, 2010 8:19 pm

Originally posted by BaronVonMark

Here's some info about dungeons, bosses & other monsters. This is info found on the wiki, please feel free to add your own suggestions.

Dungeons
If the dungeon is available to raid it will appear open with a blue (mountain), red (hill), yellow (forest), or nothing (pirate ship) coming out of the entrance. If the dungeon is abandoned (fully plundered) it will look as if the door has been sealed off.

Loot
The breakdown of what loot you get depends on your maximum loot capacity after the battle. Testing shows that you can only get 125 resources (lumber, stone, iron and food total) from a level 1 dungeon. The level 2 cap is atleast 414 resources. The actual amount you can get per dungeon raid depends on how many monsters you face. How many monsters you kill does not influence the loot.

In addition to resources, you will now gain gold equal to 200% of all other resources.

Loot Calculation
Your soldiers can only carry so much. You gain the highest amount the dungeon cap allows or your units’ max capacity. (Which, if you plan right, should be the dungeon cap) So for efficient looting of dungeons you must make sure your units can carry home all the loot.

The calculation to figure out the amount of loot that you can carry is:

(Amount of Units sent)*(Loot capacity per unit sent)
Example: 10 Beserkers * 10 loot capacity per Beserker = 100 Total Resources

The calculation to figure out the amount of loot that's dropped is:

(Monsters met in dungeon)*(Loot for each monster)
Example: 4 Orcs * 30 resources dropped per Orc = 120 Total Resources

Gold is always double the resources dropped. 120 resources means 240 gold in addition.

Actual Resources Dropped also depends on the level dungeon you're fighting. Dungeons have a level cap, so the Monsters can only drop the limit of the dungeon cap or less.

Dungeon Level 1 2 3 4
Enemy Max 10 26 117 348
Loot Max 150 >788 >2,450 >8,700
*Beserkers Suggested 15+ 79+ 245+ 870+
*Berserkers suggested is the number of berserkers that would be needed to make sure you carry all the loot back to your city.

Dungeon Types
The monsters in the dungeons all have a vulnerability to a certain attack type that is dependent on this dungeon type. This means that for each type, you will want a different army setup.

Dungeon Type Weakness
Hill Magic
Mountain Infantry
Forest Cavalry
Sea Artillery


Bosses
The bosses, or "Epic Creatures", roam on the same landtypes as the dungeons, and follow the same vulnerability rules. There are three types of bosses currently: Dragons, Molochs, and Hydras.

Loot
Loot from bosses, like the dungeons, depends on your unit count and the level of the beast. You can only get 500 resources (lumber, stone, iron and food total) from a level 1 boss. The level 2 cap is 3000 resources. Wether you kill the boss or not does not influence the amount resources gained! However, the promised artifact (if any) will only drop if you kill the boss.

In addition to resources, you will gain gold equal to 200% from a level 1 boss of all resources gained. You will only gain 120% gold from level 2 boss.

Loot Calculation
Same rules apply as above with dungeons.

The calculation to figure out the amount of loot that you can carry is:

(Amount of Units sent)*(Loot capacity per unit sent)
Example: 25 Beserkers * 10 loot capacity per Beserker = 250 Total Resources

Boss Level 1 2 3 4 5
Loot Max 500 3,000 20,000 40,000 100,000
Gold Max 200% 120% 80% 60% 40%
*Beserkers Suggested 50+ 300+ 2,000+ 4,000+ 10,000+
*Berserkers suggested is the number of berserkers that would be needed to make sure you carry all the loot back to your city.

Boss Types
Moloch: Powerful and cunning, Molochs range Caledonia’s many hills, eager to lock horns with even the mightiest of foe
Hydra: Many-headed monstrosities who roam Caledonia’s mountains, eager to feed on any unfortunate enough to cross their path.
Dragon: Powerful, dangerous and highly intelligent, Dragons command respect from all but the most foolhardy.

Boss Weakness
Moloch Magic
Hydra Infantry
Dragon Cavalry
Kraken Artillery

Admin
Admin

Posts : 14
Join date : 2010-05-19

https://westcoastalliance.forumotion.com

Back to top Go down

Dungeons and Dragons Empty Re: Dungeons and Dragons

Post  Guest Mon May 24, 2010 9:56 am

I might eventually put out a combat calculator for Player vs. Environment because it's easier to run repeatable tests but for sending armies against bosses here is the break down of what to send and get max loot. This is haphazard because I'm lazy and in a rush but here is the key info.

Against a level 2 dragon sending 315 berserkers should yield max loot and you should lose 15 berserkers (going off of memory on this one, 3k resource, 3.6k gold)
Against a level 3 dragon sending 2050 berserkers will yield max loot and you will lose 50 berserkers. (20k resources 15k gold)
Against a level 4 dragon sending 4100 berserkers will yield max loot and you will lose 100 berserkers. (40k resources 24k gold)

Sending the right type of unit or more units will yield less losses but if you are just wanting a quick artifact and want to send the least number of forces with the highest return these are your numbers.

*Note from my estimation, sending the right type of unit against each respective boss type will cut your losses in half.

Guest
Guest


Back to top Go down

Back to top


 
Permissions in this forum:
You cannot reply to topics in this forum